Petropia is a craggy, geode-like planet where silicon-based beings evolved to build a complex society of separate underground kingdoms. While there are several different gem-based races, from ruby to emerald to sapphire, each with its own distinct abilities and culture, most Petrosapiens now coexist peacefully. After several centuries of warfare, a giant hole was ripped in the sky, revealing a universe far beyond Petropia's heretofore self-contained existence. As its recently enlightened inhabitants have now begun to turn their focus off-world, the rest of the galaxy holds their breath, waiting to find out if these crystalline warriors will wage war or come in peace.
Species: Petrosapien
Petrosapiens are crystalline beings whose bodies are formed entirely out of opaque gemstones and whose rock-hard physiologies make them all virtually invulnerable to physical attack. While jewel-like in appearance, Petrosapiens are no pretty boys. Their diamond-hard bodies make these fearsome warriors incredibly tough. Shards of the razor-sharp crystals jut out at numerous odd angles from their heads and bodies, discouraging physical contact, and also act as powerful weapons that can turn a car into confetti in a matter of seconds. Combined with their increased strength, Petrosapiens' shredding appendages can be especially devastating. Living prisms, Petrosapiens can refract light and beam-based weaponry, channeling them through their bodies and projecting them back at their source. Petrosapiens are particularly vulnerable to sonic vibrations. While a stereo blast might cause them to splinter, certain ultra-high-pitched sound waves can cause them to shatter - and no glue in this galaxy or the next can put a Petrosapien back together again.
Thursday, January 3, 2008
Fourarms
Khoros is a dusty and barbaric world where might makes right and survival is a constant struggle. Due to constant conflict, the planet's culture has long devolved, turning from a confederation of thriving city states into a scorched and boundless wasteland. Nomadic tribes ruled by bloodthirsty warlords ceaselessly roam the landscape, seeking out relics of Khoros' past glory, all in hopes of rediscovering the secrets that will gain them advantage over their enemies.
Species: Tetramand
A massive species with four powerful arms, the average Tetramand is 10 feet tall with a dense armor-plated skin. Built for battle, Tetramands can take punishment as well as they can dish it out. With their incredibly strong legs, a Tetramand can leap blocks at a time at a height of several stories. While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physiology. A favorite move is the "Big Smack" - a sonic wave produced by clapping all four hands together at the same time, which stuns an opponent into submission before a blow can even be landed. Even for their massive size, Tetramands aren't very fast or coordinated. Besides making them a huge target, the Tetramands' size also makes it difficult to get inside buildings or walk down a street without knocking things down. Bred for strength, much of the damage they inflict is often purely unintentional, which makes Tetramands almost as dangerous to their allies as they are to their enemies.
Species: Tetramand
A massive species with four powerful arms, the average Tetramand is 10 feet tall with a dense armor-plated skin. Built for battle, Tetramands can take punishment as well as they can dish it out. With their incredibly strong legs, a Tetramand can leap blocks at a time at a height of several stories. While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physiology. A favorite move is the "Big Smack" - a sonic wave produced by clapping all four hands together at the same time, which stuns an opponent into submission before a blow can even be landed. Even for their massive size, Tetramands aren't very fast or coordinated. Besides making them a huge target, the Tetramands' size also makes it difficult to get inside buildings or walk down a street without knocking things down. Bred for strength, much of the damage they inflict is often purely unintentional, which makes Tetramands almost as dangerous to their allies as they are to their enemies.
Ghostfreak
Though many legends have long spoken of it as the center where galactic chaos springs forth, not much is known about the shadowy world of Anur Phaetos. Some say it is more a dimensional realm than a planet. Lacking individuality, Ectonurites seem to be part of a dark mass consciousness that literally composes the fabric of their domain. Since no voyager has ever returned to tell tales of a visit and there is scant evidence as to the true nature of its existence, Anur Phaetos remains the galaxys most dangerous mystery.
Species: Ectonurite
Mysterious, transparent phantoms, Ectonurites are a pretty scary breed. They resemble a dark ethereal cloak with eerie glowing eyes. Living phantoms, Ectonurites can phase through walls and make themselves invisible. They can also inhabit other bodies and "possess" them for limited amounts of time. Ectonurites' wraithlike appearances are enough to strike fear into the hearts of species everywhere. They are rumored to have very powerful psychic abilities such as telepathy and telekinesis, the extent of which is still unknown. Being creatures of the night, intense light, especially sunlight, renders Ectonurites powerless and dispels them back into the cryptic vapors from whence they came
Species: Ectonurite
Mysterious, transparent phantoms, Ectonurites are a pretty scary breed. They resemble a dark ethereal cloak with eerie glowing eyes. Living phantoms, Ectonurites can phase through walls and make themselves invisible. They can also inhabit other bodies and "possess" them for limited amounts of time. Ectonurites' wraithlike appearances are enough to strike fear into the hearts of species everywhere. They are rumored to have very powerful psychic abilities such as telepathy and telekinesis, the extent of which is still unknown. Being creatures of the night, intense light, especially sunlight, renders Ectonurites powerless and dispels them back into the cryptic vapors from whence they came
Thursday, December 6, 2007
Grey Matter
Despite its diminutive scale, Galvan is one of the most scientifically advanced worlds in the galaxy. Miniature skyscrapers and ultra-fast causeways litter the landscape, leaving little room for nature. First kept as pets and then employed by other species as industrial technicians, spies and saboteurs, Galvans were smart enough to keep the best secrets for themselves, eventually amassing enough knowledge to build a powerful empire of their own. A chaotic world of intrigue and innovation, the coldly technocratic inhabitants of Galvan Prime work tirelessly and consume massive resources to keep an ever-tightening grip over their former masters.
Species: Galvan
The typical Galvan is five inches tall, with soft and flexible bones that allow them to squeeze into tight spaces or spring quickly from danger. And while their slimy skin allows Galvans to stick to almost surface, it also makes them equally difficult to grab hold of. Known for evasion rather than confrontation and lacking any real combat prowess, Galvans have developed intellectual capacities far beyond those of neighboring species. Incessant collectors of all things technological, they are raised to enter complex machines and operate them from the inside. Despite all of their advanced science, Galvans must remain ever vigilant because in a dangerous galaxy, size still matters and Galvans are easily trampled underfoot.
Species: Galvan
The typical Galvan is five inches tall, with soft and flexible bones that allow them to squeeze into tight spaces or spring quickly from danger. And while their slimy skin allows Galvans to stick to almost surface, it also makes them equally difficult to grab hold of. Known for evasion rather than confrontation and lacking any real combat prowess, Galvans have developed intellectual capacities far beyond those of neighboring species. Incessant collectors of all things technological, they are raised to enter complex machines and operate them from the inside. Despite all of their advanced science, Galvans must remain ever vigilant because in a dangerous galaxy, size still matters and Galvans are easily trampled underfoot.
Heatblast
Of all the homeworlds in the galaxy, Pyros is unique in that it is actually a fully functioning sun. Pyros is a wide-open landscape of endless natural wonders: Infernal plumes erupt miles into the atmosphere, and raging rivers of molten lava cut massive swaths across the fire-filled tundra. Magma based, all of its inhabitants are composed of a flame-like energy. Drawing strength and nourishment from an almost limitless power source, this world's inhabitants are in need of little else.
Species: Pyronite
Because of the extreme heat of their world, Pyronites have had scant contact with other alien species. With little to distract them, their lives are spent perfecting an almost magical power over their surroundings. They are masters of fire, from which they can wield amazing results. Pyronites can fashion fire from their hands and mouths into many forms, which can be projected or hurled upon their enemies. Naturally convective, Pyronites can also absorb both flames and heat, making them able to put out a fire as easily as they might start one. The beings of this world do not respond well to water or other fire retardants. While small amounts might simply turn to steam, large bodies of water can extinguish a Pyronite - permanently.
Species: Pyronite
Because of the extreme heat of their world, Pyronites have had scant contact with other alien species. With little to distract them, their lives are spent perfecting an almost magical power over their surroundings. They are masters of fire, from which they can wield amazing results. Pyronites can fashion fire from their hands and mouths into many forms, which can be projected or hurled upon their enemies. Naturally convective, Pyronites can also absorb both flames and heat, making them able to put out a fire as easily as they might start one. The beings of this world do not respond well to water or other fire retardants. While small amounts might simply turn to steam, large bodies of water can extinguish a Pyronite - permanently.
Ripjaw
The water world of Piscciss is one of extreme danger. Thousands of exotic species live in a vast anarchic ocean of eat or be eaten. While most Pisccians live in schools because of the safety in numbers, there is still little feeling among these cold-blooded kinfolk. A world of strong currents and highly stratified environments, the deeper one dives on Piscciss, the darker and more dangerous it becomes.
Species: Piscciss Volanns
While the Volanns are not the biggest fish in the Pisccian sea, they are definitely the most hazardous. A monstrous hybrid of alligator, eel and leech, Volanns are incredible swimmers who are amazingly fast and agile in the water. A Volanns' huge mouth filled with rows of razor-sharp teeth can chomp through almost anything. Their lower jaw unhinges, enabling them to grip large objects with the strength on an industrial-sized vise. Sinewy and covered in slimy scales, Volanns use their claw-tipped fins to fight in a unique "zero gravity" style that makes them masters of aquatic combat. They can dive deep to the oceans floor, easily withstanding the crushing pressure while continuing to breathe through their gills. For all their skill in the water, Piscciss Volanns are unable to walk and are basically useless above the waves. Volanns must keep their gills wet or they'll dehydrate rapidly, which can actually result in their drowning on dry land.
Stinkfly
With its advanced and highly specialized ecosystem, Lepidopterra is a generally peaceful swamp planet whose numerous species live among a fantastic variety of giant plants. Residing in a complex of giant hives each ruled by its own queen, Lepidopterrans are the predominant inhabitants of their planet. Life on this planet is seasonal, and every species does its part to make sure the flora continues to produce its fruit so that all can live together in harmony as they have for countless eons.
Species: Lepidopterran
Lepidopterrans are an intelligent insectoid race that in many ways resemble an enormous
stinkfly. With their transparent wings, ultra-sensitive antennae and sturdy exoskeletons Lepidopterrans explore vast territories, collecting plant pollens for harvest. Depending on the plant, a Lepidopterran is capable of creating a wide array of goos and gasses with a range of potent effects. Everything from an ultra-thick immobilizing jelly to a potent stinging spray can be manufactured in their pollen ducts. Lepidopterrans are extremely acrobatic flyers and able to pull off amazing maneuvers of precision and grace. While designed mainly for grappling, the hard spikes on their forearms also make a valuable weapon in battle. Like most earth insects, Lepidopterrans are extremely vulnerable to any kind of chemical poison or gas. Although their exoskeleton bodies remain fairly rugged, Lepidopterran wings are extremely fragile and easy to damage, so they must remain in constant motion or risk being grounded ... for life.
Species: Lepidopterran
Lepidopterrans are an intelligent insectoid race that in many ways resemble an enormous
stinkfly. With their transparent wings, ultra-sensitive antennae and sturdy exoskeletons Lepidopterrans explore vast territories, collecting plant pollens for harvest. Depending on the plant, a Lepidopterran is capable of creating a wide array of goos and gasses with a range of potent effects. Everything from an ultra-thick immobilizing jelly to a potent stinging spray can be manufactured in their pollen ducts. Lepidopterrans are extremely acrobatic flyers and able to pull off amazing maneuvers of precision and grace. While designed mainly for grappling, the hard spikes on their forearms also make a valuable weapon in battle. Like most earth insects, Lepidopterrans are extremely vulnerable to any kind of chemical poison or gas. Although their exoskeleton bodies remain fairly rugged, Lepidopterran wings are extremely fragile and easy to damage, so they must remain in constant motion or risk being grounded ... for life.
Upgrade
Originally an uninhabited moon orbiting Galvan Prime, Galvan B was accidentally brought to life by an environmental disaster. Galvan scientists mining the resource-rich world for its raw materials misused an experimental self-replicating nanotechnology, which bonded with the moon's minerals and imbued the fertile ground with sentient consciousness. Though Galvan B seems to have reverted to its natural state, subtle surface ripples and the occasional metallic glint say otherwise. Any alien presence on the moon is sure to be consumed and quickly disappears.
Species: Glavanic Mechomorphs
A result of environmental engineering gone awry, Galvanic Mechomorphs are an entirely new and unique species in the galaxy. These amorphous biomechanical beings are living machines with liquid metallic skin and complex systems of self-forming organic circuits. Due to the "nanites" that makes up the core of their biology, Mechomorphs are able to merge with any technology and "upgrade" it into an incredible piece of ultra-tech. In this merged form, Mechomorphs can literally bring anything - from a toaster to a satellite - to life. Spreading over a machine like a fluid blanket of mercury, they are able to communicate with the apparatus, vastly increasing its functions. While Mechomorphs are masters of the mechanical, their powers are useless on living creatures. Sentient science kits, there is nothing artificial about them - even the plasma beams they produce come from a series of complex internal machinations. Being highly sensitive, finely tuned beings, electromagnetic pulses, acid or any other sort of corrosive can upset their delicate chemistry and wreak havoc on a Mechomorp's systems.
Species: Glavanic Mechomorphs
A result of environmental engineering gone awry, Galvanic Mechomorphs are an entirely new and unique species in the galaxy. These amorphous biomechanical beings are living machines with liquid metallic skin and complex systems of self-forming organic circuits. Due to the "nanites" that makes up the core of their biology, Mechomorphs are able to merge with any technology and "upgrade" it into an incredible piece of ultra-tech. In this merged form, Mechomorphs can literally bring anything - from a toaster to a satellite - to life. Spreading over a machine like a fluid blanket of mercury, they are able to communicate with the apparatus, vastly increasing its functions. While Mechomorphs are masters of the mechanical, their powers are useless on living creatures. Sentient science kits, there is nothing artificial about them - even the plasma beams they produce come from a series of complex internal machinations. Being highly sensitive, finely tuned beings, electromagnetic pulses, acid or any other sort of corrosive can upset their delicate chemistry and wreak havoc on a Mechomorp's systems.
Wildmutt
A pitch black planet at the galaxy's edge, Vulpin has long served as a dumping ground for hazardous materials far too dangerous for other worlds. The little that was once natural here long ago became corrupted by dangerous outside influences. Part penal colony, part toxic waste dump, whatever life that does survive here among the subzero temperatures and the poisoned forests must learn to adapt to the harshest of climates.
Species: Vulpimancer
One of the few creatures to survive on this barren sphere is the Vulpimancer - a bizarre and beastly creature that is far more animal than humanoid. Bred for the hunt, Vulpimancers propel themselves through all sorts of terrain with the aid of two long powerful apelike arms. Vulpimancers have incredible athletic ability and heightened senses of smell, hearing and taste. And while they have no eyes, porcupine-like quills serve both as weapons and finely tuned sense receptors that can "see" in ways most other creatures can-t. Super-adept, Vulpimancers can use their quills to detect the slightest movement, heat signatures and some even say even fear. Once prey is located, the quills on their backs can be fired off like projectiles, or the Vulpimancer can roll itself into a kind of spiked ball to attack its enemies. Having no eyes means that some enemies can get the drop on them fairly easily. Constantly on edge, Vulpimancers must be ready to fight because they have no way of communicating verbally - just snarls and growls - only adding to the danger of "blind" situations.
Species: Vulpimancer
One of the few creatures to survive on this barren sphere is the Vulpimancer - a bizarre and beastly creature that is far more animal than humanoid. Bred for the hunt, Vulpimancers propel themselves through all sorts of terrain with the aid of two long powerful apelike arms. Vulpimancers have incredible athletic ability and heightened senses of smell, hearing and taste. And while they have no eyes, porcupine-like quills serve both as weapons and finely tuned sense receptors that can "see" in ways most other creatures can-t. Super-adept, Vulpimancers can use their quills to detect the slightest movement, heat signatures and some even say even fear. Once prey is located, the quills on their backs can be fired off like projectiles, or the Vulpimancer can roll itself into a kind of spiked ball to attack its enemies. Having no eyes means that some enemies can get the drop on them fairly easily. Constantly on edge, Vulpimancers must be ready to fight because they have no way of communicating verbally - just snarls and growls - only adding to the danger of "blind" situations.
XLR8
A world of violent electrical storms rapidly orbiting the sun, everything on Kinet is accelerated. Days are compressed into minutes and lifetimes are spread over weeks. Due to the ever-changing nature of their environment, Kinetan society is forever in flux. Although the inhabitants remain constant in their highly charged hyperactive nature, it is said, like lightning, that no return visitor to this world ever experiences the same place twice.
Species: Kineceleran
Elfin in appearance, with long hair, blue skin, pointed ears and oversized feet, Kinecelerans live their lives in a constant rush. No sooner are they born than they rapidly approach adulthood with little time to stop and ponder the consequences. Gangly and naturally awkward, Kinecelerans are speedsters, able to reach speeds of more than 500 Earth miles per hour. This extreme speed comes from manipulating friction, making them able to run up sheer walls and create huge stores of static electricity that can be re-directed, often with devastating results. While Kinecelerans can run fast, they're certainly not warriors. They are not built for battle nor do they have the disposition to stop and strategize. Kinecelerans often must learn from mistakes such as the fact that they can't run on non-solid ground like mud, ice and especially water (which causes a major shock from the static buildup). At the height of their velocity the most adept Kinecelerans are able to enter the mythical "speed zone", an entirely different temporal dimension where the rest of the world stops and reality takes on different rules. The biggest threats to Kinecelerans are magnets and charged pulses, which can completely throw them off course, causing them to lose footing and spin perilously out of control.
Species: Kineceleran
Elfin in appearance, with long hair, blue skin, pointed ears and oversized feet, Kinecelerans live their lives in a constant rush. No sooner are they born than they rapidly approach adulthood with little time to stop and ponder the consequences. Gangly and naturally awkward, Kinecelerans are speedsters, able to reach speeds of more than 500 Earth miles per hour. This extreme speed comes from manipulating friction, making them able to run up sheer walls and create huge stores of static electricity that can be re-directed, often with devastating results. While Kinecelerans can run fast, they're certainly not warriors. They are not built for battle nor do they have the disposition to stop and strategize. Kinecelerans often must learn from mistakes such as the fact that they can't run on non-solid ground like mud, ice and especially water (which causes a major shock from the static buildup). At the height of their velocity the most adept Kinecelerans are able to enter the mythical "speed zone", an entirely different temporal dimension where the rest of the world stops and reality takes on different rules. The biggest threats to Kinecelerans are magnets and charged pulses, which can completely throw them off course, causing them to lose footing and spin perilously out of control.
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