Thursday, December 6, 2007

Wildmutt

A pitch black planet at the galaxy's edge, Vulpin has long served as a dumping ground for hazardous materials far too dangerous for other worlds. The little that was once natural here long ago became corrupted by dangerous outside influences. Part penal colony, part toxic waste dump, whatever life that does survive here among the subzero temperatures and the poisoned forests must learn to adapt to the harshest of climates.

Species: Vulpimancer

One of the few creatures to survive on this barren sphere is the Vulpimancer - a bizarre and beastly creature that is far more animal than humanoid. Bred for the hunt, Vulpimancers propel themselves through all sorts of terrain with the aid of two long powerful apelike arms. Vulpimancers have incredible athletic ability and heightened senses of smell, hearing and taste. And while they have no eyes, porcupine-like quills serve both as weapons and finely tuned sense receptors that can "see" in ways most other creatures can-t. Super-adept, Vulpimancers can use their quills to detect the slightest movement, heat signatures and some even say even fear. Once prey is located, the quills on their backs can be fired off like projectiles, or the Vulpimancer can roll itself into a kind of spiked ball to attack its enemies. Having no eyes means that some enemies can get the drop on them fairly easily. Constantly on edge, Vulpimancers must be ready to fight because they have no way of communicating verbally - just snarls and growls - only adding to the danger of "blind" situations.

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