Thursday, January 3, 2008

Fourarms

Khoros is a dusty and barbaric world where might makes right and survival is a constant struggle. Due to constant conflict, the planet's culture has long devolved, turning from a confederation of thriving city states into a scorched and boundless wasteland. Nomadic tribes ruled by bloodthirsty warlords ceaselessly roam the landscape, seeking out relics of Khoros' past glory, all in hopes of rediscovering the secrets that will gain them advantage over their enemies.
Species: Tetramand
A massive species with four powerful arms, the average Tetramand is 10 feet tall with a dense armor-plated skin. Built for battle, Tetramands can take punishment as well as they can dish it out. With their incredibly strong legs, a Tetramand can leap blocks at a time at a height of several stories. While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physiology. A favorite move is the "Big Smack" - a sonic wave produced by clapping all four hands together at the same time, which stuns an opponent into submission before a blow can even be landed. Even for their massive size, Tetramands aren't very fast or coordinated. Besides making them a huge target, the Tetramands' size also makes it difficult to get inside buildings or walk down a street without knocking things down. Bred for strength, much of the damage they inflict is often purely unintentional, which makes Tetramands almost as dangerous to their allies as they are to their enemies.

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